/* RUNIVERSE-ART-LOAD-1: fit Steve's fixed 800x600 canvas to narrow screens (mobile 390x844). game.js pointer math divides by getBoundingClientRect, so CSS scaling is safe. */
#game-canvas { image-rendering: pixelated; }
@media (max-width: 820px) { #game-canvas { width: 100vw !important; height: auto !important; } }
